![]() ![]() In the end, while incorporating the green from the original pixel art, I think the final design came out very Hawkeye-esque, looking very slim and cool! Additionally, we wanted to make his second class design more of a low or mid-ranked ninja, since there is also a third class, Ninja Master. As the game already has a traditional ninja design with the Nevarlan ninja forces, we limited the traditional Japanese-style feel, and went for a ninja design that incorporates more fantasy elements. However, his second class Ninja is more intermediary. I think this also helped capture her prim and proper nature very well.įor Hawkeye, his first Dark class brings an image of an assassin. However, in this game, we limited the purple to the shadows of the design. In the original release, her Valkyrie class pixel art was characterized with a dark purple armor. As such, we envisioned her equipped with the Valkyrie mail. In the 16-bit version of Trials of Mana, the class designs were directly tied to the weapon artwork. Her second Light class, Valkyrie, is no exception, and we wanted to depict her with a mighty and powerful Valkyrie design. Here, we have two classes to highlight – Riesz’s Valkyrie class, as well as Hawkeye’s Ninja class, with a few notes from Mana-series producer Masaru Oyamada:įor Riesz, she has many classes based on Norse mythology, such as her third classes, Vanadis and Fenrir Knight. In translating the design from the original pixel art, to the full 3D models, we had to completely rethink how the classes looked and make sure that the designs fit the characters. We’re proud to unveil some of the character class renders for you today. In creating this full 3D remake, the development team knew we couldn’t just take the original pixel art from 24 years ago and stick it in the game.
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